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Devlog
February 2022 Game Update - Itch.io Edition
February 06, 2022
by
Austin James
Hello MekaRiders! It's been quite a while since the last update and I'm sorry about that. Getting caught in a mix of various things whilst working on other various things; but enough of wasting time l...
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New Game Update
May 21, 2021
by
Austin James
Hey Everyone! Austin here with a brand new game update as we inch closer to a Steam Launch! (Which you can wishlist the game on Steam right here: https://store.steampowered.com/app/958670/MekaFighters...
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What's Next?
May 08, 2021
by
Austin James
I'm working on a Steam Release! This should be of no surprise to anyone as this was something I was striving for ever since I began this project and this is something I will love doing! You can also W...
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Current Issues Warning
April 30, 2021
by
Austin James
Hey there everyone, Recently, I've found an issue regarding the build and the way it uses Steam Networking. This technically isn't through any fault of my own, just through the abuse of the Steam Dev...
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Game Update
April 28, 2021
by
Austin James
Patch Notes Reintroduced the ability for auto-firing(Hold M1, instead of tapping rapidly or abusing a macro)...
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Game Update
April 27, 2021
by
Austin James
Patch Notes Fixed an Issue where sometimes you'd be able to shoot through buildings...
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Game Update
April 27, 2021
by
Austin James
Patch Notes Added a new Tutorial Page...
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Game Update
April 26, 2021
by
Austin James
Patch Notes: Fixed some generalized issues regarding shooting which forced me to upload an earlier patch...
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Game Update
April 26, 2021
by
Austin James
Game Update! New Features: Automatic Firing - Enables you to just hold down M1 to continuously fire rather than spamming M1 or abusing Macros. Bug Fixes: Fixed an issue where sometimes bullets would g...
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